Back to basics Anarch

x3r0h0ur 8956

See those 3 imp slots, not sure what to put there. Mostly medium comes to mind because there is no multi access. Would like nerve agent and demo run too.

Hmmmm

6 comments
22 Apr 2014 chill84

you should work on these before you publish them

22 Apr 2014 x3r0h0ur

I disagree, there are decks that are posted in complete, well tested, and possibly won stages, and others that are looking for input, asking for feedback. I consider this to be a community, and the community here is always willing to offer advice on decks.

I have posted complete decks, and they are marked as such. I encourage anyone to post the decks they are currently working on, and give feedback to those that they do post.

22 Apr 2014 Hoywolf

medium is also good. nerve agent esp if your fighting a lot of those go-draw Cerebral Imaging decks. And maybe 1 parasite.

I'm not a big fan of Queen's Q, a lot of corps can play around it by just playing what they need face out, esp with Caprice, Jackson, etc. There is SanSan but I've found its a dead card in your hand most of the time.

24 Apr 2014 v01d

Hi there, I have a couple of questions. Aren't you a bit tight on MU? A full suite takes 4. Also what's deja vu for? Recovering DLRs?

24 Apr 2014 v01d

p.s: what about 3 hemorrhage, it gives you a sort of multi-access and it works well with JB.

25 Apr 2014 evilgaz

You could go with a bit of Hot Parasite Action. There are times you've be clicking away on Armitage or DLR and having the Parasites ticking away on ICE is something that can be happening in the background. They'll make runs cheaper by lowering strength (cheap and easy runs seems to fit) and if you've used a couple, Deja Vu is good for a 2-4-1.

Lots of people are playing Chimera, Quandary, etc. Do you want to be wasting a Knight on them, or getting an expensive breaker, when you can just eat the ICE anyway?

The other way to look at it is one or two-of Medium and Nerve Agents can put pressure on R&D or HQ (as well as Archives) and getting some pressure on all three centrals gives the Corp headaches (I say from experience on the receiving end of a similar deck).