Violent Hooker

The GRZA 42

Just something I've been working on for my local game night. It's a lot of fun and has been doing fairly well. I feel like a lot of my losses come from my inexperience playing anarch (I almost always play shaper). The general idea is to use Quetzal's ability in conjunction with Knifed to add to the normal anarch Ice destruction. Tinkering's in there to get rid of persistent annoyances (read: Tollbooth).

The early game goal is to get a medium down and start clearing R&D by any means necessary. DDoS is there to keep the servers a bit more predictable and let those Knives get at their intended targets. Wyldside, Pancakes, Trope to keep that Faust fed. Trope's also pulling double duty getting your econ back as it's all temporary but generally not extraordinarily needed in most cases.

Let me know what you think.

5 comments
3 Oct 2015 LynxMegaCorp

Surfer melds well with Quetzal and a Clone Chip can recur Parasite / provide backup (to fill the influence gap). Just some musings. Go, Quetzal!

3 Oct 2015 iceqs

you haven't spent all of your influences, which is a bummer.

I would like to have +3 Clone Chip, -1 Sucker, -1 Tinkering, -1 E3/Plascrete.

Clone Chip into Parasite with Sucker is a sick combo and it can be used mid-run before you encounter the ICE. I believe in window 3.1 where paid abilities can be used, Parasite will kill the ICE before any subroutines can be resolved. That's the destruction you are looking for.

3 Oct 2015 rico_dorito

@iceqs I believe Datasuckers token are after encountering the ice, which mean for exemple that Tollbooth will take you the 3 credits then you can lower it strength.

3 Oct 2015 iceqs

well yes sorry I know that but it seems my wording was a failure (sorry i'm not native :D)

i mean before the subs fire. You have no way to not encounter an ICE so my wording was totally wrong. Still my opinion holds :D

4 Oct 2015 Whizkid

I like the bones of this deck. Not sure what that last 2 influence would be best used on though. Could this function well enough on 2 e3's? If so, you could jump to 2 Tinkering which would get you into the combo you want more often.