Ladykiller, Corroderf*cker.

tuism 310

I've always loved program destruction, but then ever since Creation & Control and the Shaper tricks super-dump, recursion has all but killed program removal.

Well fuck that shit, I'm breaking breakers.

I started out quite light and agile with stuff like Caduceus, more Wendigo and some Enigma, but then with that speed came inevitable crunchiness against PPVP Kate (everywhere, really irritating) if I don't win in the first few turns behind a stacked Wendigo into Ice Wall, which, while possible, is a big risk to go all-in on.

So I teched it a lot against those kind of matchups:

Ladykilling & Corroder Corroding

  • 12 Barriers to tax Lady with.

  • Changeling is my compromise between rush ICE like Ice Wall and something solid like Fire Wall. I kept finding Firewall exceedingly useless in the long game against any deck with a decent econ (PPVP Kate, any respectable crim now, even Siphon Eater)

  • Power Shutdown hits Faeries, Corroder, Clone Chip, SMC, Datasuckers, etc. Use liberally (but not stupidly when a prime recursion/fracter/Archerfucker isn't around. Killing a PPVP is generally not worth it when it could kill a Datasucker or an SMC.

  • Will-o'-the-Wisp - it's like everyone forgot about this. It's great for taking out Eaters, Corroders, anything. You'll use this to bluff and trade blows with any tricks. Remember to double ICE so you don't lose it instantly to Inside Job. Useless in the long game when Kate draws through her entire deck, but use it to open scoring windows after say, a Siphon, or stack it with...

What to do with scoring windows

  • SanSan City Grid - your fast advance weapon of choice. Landing this and a Project Atlas for more than a turn is instant win. But don't get cocky, it's actually really hard to pull it off consistently.

  • Never advancing Project Atlas is also a good option, especially after the runner has seen/experienced SanSan City Grid or Will-o'-the-Wisp.

  • A first score of High-Risk Investment with one token on through a SanSan City Grid is a great way to open - not naked of course, but most assume it's an NAPD. Then you can make most likely make all your money back with Investment tokens.

Contingencies

  • Almost forgot, this deck was actually built in response to Valencia. It has 2x Witness Tampering, so you can take Bad Pub almost liberally, and if Valencia pressures you, you can likely get rid of Bad Pub before recurring Blackmail start to hit.

  • Remember a Mark Yale and one scored Hostile Takeover = +4 credits if you install Marky Mark. Use him to never advance bluff and eject him for +1 cred by himself even if you don't have tokens.

  • Nebula with 3 tokens is free even after a Siphon. Remember that. I've been struggling between it or Grim, and I think this deck can't afford more bad pub.

  • Shipment from San San is kind of a Clot tech, with SanSan City Grid and Project Atlas, but I really haven't needed it for that yet. An thinking of replacing with Blacklist.

I think this is as good as I can push this before it starts warping again, so I'm gonna call it done and see if you guys can improve it.

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