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roninbodhisattva 19

The main idea is to force the Runner into archive's with RP's ability and things like Susanoo-No-Mikoto, where they are faced with Shock's, Shi-Kyu's, and perhaps a Hokusai grid. Mushin No Shin let's you get agenda's advancing quicker and perhaps also surprise the runner with a cerebral overwriter or project junebug, and also works well with grndl refinery for a good boost of economy.

My main concerns are the ice choices, which I'd like some advice on.

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