Issuaq Ajankics with Lady Liberty (54 cards)

Reverse 47

Deck idea: try to make the ID ability work, with Lady Liberty and Jumon! This is the 54 card version, which adds more goodies, but hopefully ends up with more useful tools, even if it's more unpredictable. It relies more on upgrades.

To do that we employ a mix of cards that allow scoring without advancing, and try to score a couple of agendas that way.

Lady Liberty

Lady Liberty does not trigger the ID ability! We want to use it to try to score Jumon from hand, because that then becomes a way to score triggering the ID.

Essentially, we should probably install LL as soon as we get it (even with a Mitosis). It's expensive to trash and sometimes runners are afraid to check cards that have stayed on the table. We should leave it there until we have a Jumon in hand, and a decent chance to defend LL for one full turn. We should then rez it at the end of the runner's turn, so that it gets one counter immediately. Then next turn we can score Jumon (and the turn after, possibly Vulnerability Audit).

Using LL to score a 1-pointer is a waste of resources (not even the "when you score" abilities trigger). So the best use of the round after we rez LL is trying to defend it and the Jumon we should definitely have in hand. The only reason use LL for a 1-pointer, is to close the game: we need one more point, we have it in hand, and LL is installed.

Realistically, most of the time it will just get trashed because of the possibilities it offers, even if it's expensive. So it acts as a decoy and tempo hit.

Triggering the ID

Besides Jumon, what other ways do we try to trigger the card ID?

  • Mitosis gets cards with 2 adv. tokens out. That's already enough for Hybrid Release, and can serve as the basis for any of the other agendas (except Jumon, although even that could work under special circumstances). To avoid the installed cards being immediately picked off, we add traps, decoys, and perhaps even ICE using the remaining click after Mitosis.
  • Seamless Launch needs no introduction.
  • Trick of Light can take counters off of a trap that has been discovered, or from a Mitosis card (eg we could score a Vulnerability Audit with a Mitosis and a Trick of Light, if it survives one round on the table).
  • Jumon can, of course, score most of the agendas for free on the turn after they were installed (either with Mitosis or simply IAA).
  • Moon Pool can place 1-2 advancement tokens on a card, triggering the ability (it can also be used to boost traps right before they're accessed, but that's another story).

Triggering the ability is not the be all end all goal. If we can't guarantee that an agenda will survive one round on the board, we might as well advance it the old fashioned way. Even coming to a position where a single Hybrid Release with ID trigger wins us the game, is good.

Now, we won't be able to protect everything. That's why we use ambushes & defensive upgrades. A well placed Urtica Cipher, a Ben Musashi on R&D, or even double-advanced NGO Fronts, will dissuade the runner from running everything. We don't have that many of these, but they will expect many, and if we have a few, their cautiousness can give us the window we need.

Ice

We can sometimes use Hafrún and Otoroshi together to bluff. An unadvanced agenda can get 3 counters via Otoroshi and be scored the next turn. We just need to make sure the runner has 3 credits, to avoid them just faceplanting into an agenda (it's not a bluff then!). Or, conversely, if they don't have 3 coins, we can use Otoroshi with an actual trap.

In general, Hafrún should mostly be used as a deterrent when unrezzed and for its ability. As ICE it's pretty useless.

Ivik can sometimes actually temporarily protect stuff, especially early. Mostly we need to protect Lady Liberty (so that it either works or they spend lots of resources to trash it) and Prāna Condenser.

Saisentan combined with Prāna Condenser, especially with a Hafrún, can give us a kill or lots of money.

Bad matchups

Honestly, most decent runners won't have an issue against this deck. Everything in it is too circumstantial. The only thing that can potentially save us is going really heavy on the mind games and throwing the runner off, and even that needs to be done with a clear plan in mind. And sometimes, it won't be possible because we will draw poorly.

Although 419: Amoral Scammer is probably the worst matchup. Our element of surprise/mindfuckery becomes harder, and also if they're running Cat's Cradle, then our "rez code gates to make Ivik cheap" plan is completely negated.

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