Seek and Destroy

Ashmedai 20

So this is my take on Argus. Argus is interesting but at it's core I think it is a just a fun ID that is still missing some elements to be considered a true threat.

Agendas:
Chronos Project Currently just 1 of, might change in the future to deal with more recursion.
The rest of the agendas are fairly self-explanatory.

Assets:
x2 Dedicated Response Team Used as part of the shell game, I rez them when I see a window, not just at any agenda the runner is about to access.
x3 Jackson Howard for agenda floods, drawing meat damage when you need it and general Jackson things.
x2 Snare! Setting up kills, punishing multi-access

Operations:
So in my most recent change I took out x2 Hive for x2 Dedicated Response Team which eased up my econ and I feel it's at a good spot. Plays like every other kill deck in this regard.
x3 Traffic Accident I just love this card. It's a lot harder to not have enough kill pieces now. With Midseason Replacements you can easily have the runner at 2 tags or more.

ICE: cheap etr in the form of Ice Wall and Quandary for the early game. I use Checkpoint mostly early game for kills set up or slowing down the runner before I get any BP. Archer for late game stopping and taxing the runner. Searchlight is tricky. It didn't play out as I thought it would but can still set up kills or be extremely taxing if they runner doesn't have a sentry breaker.

Piloting it completely depends of who you're facing but the biggest problem is a smart, patient runner. Leela and MaxX were my biggest problems but still managed to take a few games from them. A lot of this comes to mind games and reading the runner. Sometimes you realize you can't get the flatline so you go for the score. Sometimes they are swimming in money so you try to sneak a posted bounty. The bottom line is it's pretty janky but a lot of fun.

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