Later, Bitches!

Kharn the Betrayer 224

You're playing this deck to rock a whacky 3:1 credit engine off of Snitch and Au Revoir (Also Nero if you rebirth, or just jacking it on open servers) then turn around and make the corp flat broke so you can steal without any trouble. Reflection and Turning Wheel support this by giving you even more value on your jackout runs, either peeking at effectively all of HQ or building up to runs that can clean out the corp's hand or dig deep into R&D. The rig is pretty demanding (6 cards just for run value), so a lot of the rest of the deck is draw power to find it (Fisks, Hoppers and Hotels), which makes Faust powerful as your only real breaker. The other three breakers are there to help against the things that wreck faust (Turing, Swordsman and Wraparound, mostly) but can also do respectable work on their own without eating up much rig space, thanks to all the link the deck rocks. Speaking of which, Underworld Contact says hi, along with Daily Casts, which makes up the drip portion of your econ. Same Old Things if you desperately need cash (or cash accessories if Career Fair is your thing) or a breaker, but mostly for those sweet, sweet Vamp runs.

With the Andy hand and a ton of draw you should never really be hurting for pieces on setup. The first turn is generally handvomit for cash and value cards, then you start digging as hard as you can for the things you still need while threatening the corp appropriately. Make no mistake, there's plenty of time wasted on filling your hand and churning out money, but you'll often know whether or not the corp is staring at agendas in HQ and Faust makes sure you can get into scoring servers if you need to.

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