Jinteki Shell 2.0

JohnnyKronic 1

2 comments
15 Nov 2013 x3r0h0ur

Add cereberal over writers, you have craploads of influence left. This helps increase their work compression after hitting a trap, making junebugs, snares, and activated ronins much more dangerours. Also you have more influence, you could put in eve campaign or at worst, adonis campaign. Marked accounts also works very well out of jinteki RP shell game. I feel like you can trim 2-3 ice and put in some of these mentioned cards. Trick of light is also a very sold consideration for addition, if they infiltrate a trap, you can still use the advancements to score nisei.

15 Nov 2013 JohnnyKronic

some of the cards mentioned I did add, I forgot to save em though. I published the updated version. Still needs work, it's still in the testing phase.