Iain's Connections

Whiskeyjackza 1

In short use the connections for econ, draw, tag/meat protection and shutting down corps operations. There is tutoring for the breakers, crucial events, key connections and some additional key cards potentially through Logos. Recursion for the main events is available through Same Old Thing.

Will have to see how Donut works out - timing and context will be key. Ideally you want to play it when you are in a position to make the best of your connections econ and perhaps even Iain's ability. It could also be played early on if the corp is heavily reliant on operations econ to get going...

Any way this is all in theory until I get to test it a bit on OCTGN. I think potentially a fun new take on criminal - but if it is competitive is a different story :)

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