Barrier to Entry

count_slackula 64

So, this is my interpretation of a Skorpios Defense Systems: Persuasive Power deck.

The idea isn't super complicated: Remove fracters from the game, and Sub Boost your code gates and sentries (if you land a Sub Boost on a Macrophage, please play a short victory jingle), then score some agendas behind a thin remote. Throw a Marcus Batty beneath a Sapper and a Vanilla for the utmost satisfaction.

Agenda Suite: Global Food Initiative, because of course.

Hostile Takeover is here because I originally tried out Underway Renovation in its place but felt it didn't actually synergise with the ID as much as I first thought. Hostile activates Archer quicker and gives a credit boost which can be essential early on.

If you really want to, you can score your Oaktown Renovation on four advancements, but there's nothing more satisfying than over-advancing one to seven advancement tokens, giving it to the runner, and then Hunter Seeker-ing their solution for the remote server. I call this move 'The Magnum Oakus'.

The deck is small enough that I haven't felt the need to over-advance Project Atlases. Sniping breakers early and rushing out can be very effective.

Assets: Jackson Howard, because, obviously (recur Friends and Hunter Seeker).

Kala Ghoda Real TV does work, and coupled with Friends and NASX/PAD Campaigns you can outpace anyone playing outside of Anarch without too much difficulty.

Operations: Consulting Visit is for Hunter Seeker. Four credits and three clicks to remove an icebreaker or console from the game. Only one in here because I haven't really struggled to find a Hunter Seeker yet when I needed one.

Friends in High Places is a grossly excellent card. Use it to put back out Kala Ghoda Real TV, or PADs, or Batty. Using Friends to install a Sapper and a Batty into your remote feels very cool.

Hedge Fund, because neoliberal capitalism hasn't quite reached its endgame of environmental and socioeconomic catastrophe yet.

Paywall Implementation, this card is secretly amazing. Getting it early really mitigates a lot of Temujin's strength. Also playing this over a runner current will allow a Skorpios trigger that will teach someone never to play post-MWL Rumour Mill.

Power Shutdown at 0 is great for removing Self-Modifying Codes, I originally had Best Defense in here but found that Power Shutdown is a bit more dynamic, especially with Jackson on the table.

Sub Boost can turn Macrophage into a seven strength ETR. This can turn a Sapper or a Mausolus or a Bloodletter into something really annoying, and at worst, spending zero credits and a click to tax a runner an extra credit per run ain't half bad.

Ice Suite is mostly super cheap things. This deck is not very rich.

Ice Wall, cos ending the run is fun.

Meru Mati, cos Account Siphon isn't fun.

Vanilla, cos a zero rez ice is satisfying when you just removed their fracter.

Enigma, early game cheap ice.

Macrophage, on R&D against Anarch. Sub Boost this and await my Chief Slee, Macrophage, and Chum Skorpios deck that's making the rounds in my head.

Mausolus is a decent ice. You usually won't have time or a need to really advance this.

Quandary, cos ending the run is fun.

Archer and Batty are good pals.

Bloodletter is good and cheap and with Sub Boost is actually a somewhat taxing ice.

Sapper, cos trashing things is fun.

1 comments
28 Apr 2017 DatLo

Don't forget Sub Boost doesn't actually remove the ice's original subtype. Code gates and sentries sub boosted can still be broken by decoders and killers.