Jinteki Labratory Trials

SynnerG 15

Setting up standard Jinteki traps and shell games with the assets. My favorite is slow advancing a Fetal AI with a Hokusai for a potential 4 damage in one run, with possible Neural EMP or Ronin follow-up on my following turn. If they decide to rather R&D lock than run into my deadly remotes I like to econ-denial them with a Pop-up and then Tollbooth and they shouldn't have the credits to then also trash a Hokusai Upgrade. Jackson's priority would be get the Snares back into R&D to further protect it. A future addition would be Shock! but not sure what I would give up for those.

I've had many many flatlines without needing to flood my deck with one cost agendas. I rather keep the agendas low and score them out, and do my "work compression" damage other ways.

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