Swimming through the Depths

TheBigH 16

Based on https://netrunnerdb.com/en/decklist/68301/non-interactive-shaper-nonsense. This deck has a very similar idea, but instead of playing Apocalypse and then three Encore, this deck instead plays three Deep Dive and hopefully wins immediately. Unlike DoomRat's list, Deep Dive avoids accessing all intermediary cards, which means that dying to Snare! is much less likely, and the end game goes much faster :)

Plan: first draw as rapidly as possible to get at least three Out of the Ashes in the bin. Then install Rezeki and Simulchip, and drop Euler and Paperclip in the heap as well. When the combo turn happens Simulchip can be used to trash Rezeki, or if Revolver was used up, to install Euler whenever it is needed to break Code Gates. Moshing can help with draw, as well as discarding Out of the Ashes. Guru Davinder is extremely valuable to protect key pieces, even if he seems irrelevant! Beth Kilrain-Chang is just a great card, but is also very helpful for getting enough clicks to play/use Deep Dive. Once you feel confident in making a run on each central server, use Out of the Ashes to run each central server, and then with your 4/5 clicks play up to three Deep Dive and win. Don't spend extra clicks on Deep Dive if there are no agendas and it could be spent on a later one. Making an Entrance can be used to help find that hidden Paperclip/Euler, and to go faster, but the influence could possibly be used better elsewhere.

Beware of Ark Lockdown, as that card can completely ruin this deck in many ways. Azef Protocol can also mess up the combo if it is unexpected. Guru Davinder is very necessary, especially against Jinteki, but do keep in mind that he is very expensive to use. Speed is key, and the faster you can go the better, even at the cost of discarding good money cards. Hopefully you only need to make 3 or 4 runs total!

Enjoy!

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