Off the Grendol - Non Removal

teky 83

Strategy:

  • Old school "Advance and Score". Lock down centrals and use Off The Grid.

Agendas:

  • Gov. Con. to keep the density low, also once you "score" a GRNDL it's easy to make them believe it's another one, then BOOM, 4 points. Also works with double Punitive.
  • Corporate War for moneh, I was using Geothermal in the first version but that deck ran BP removal, this one doesn't.
  • Hostile because of Hostile and archer food.
  • Atlas because of atlas! Overadvance one twice and you have 2 more points from the HT :)

Assets:

  • Eliza to rez Hadrian, Curtain, The Root, Off the Grid and even an early Archer if needed.
  • GRNDL... do I have to explain it?
  • Jackson because HOLY JESUS!
  • The Root, to save on making the central towers and advancing.

Upgrades:

  • Corporate: Just one for that nice archer kill, eventually you can recurse it with Interns.
  • Off the Grid, because I REALLY want to make it work!

Operations:

  • Interns to get back ICE destroyed by Oversight, or eventually to reposition ICE (I had to make that once).
  • Mutate: Because it's FUN and helps recycling Quandary or Ireress when Yog enters play.
  • Oversight, just useful here and there.
  • Punitives because when you have the money and you have them both, scoring a Goverment totally unprotected it's really fun :)

ICE:

  • They are all pretty simple and obvious.

Doubts:

  • Mainly Eliza and Off The Grid... Still need more testing...
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