Weyland Flatline Deck

state 1

Testing a flatline deck.

2 comments
7 Jun 2015 siahofmars

quite a bit of cards my friend, i would try to tone down to 49 cards, its the optimal amount to get to your cards u need and play the deck efficiently also for your early end the run ice, i would recommend putting ice walls in for your barriers, take out the wall of statics, tyrant maybe just a one of, swarm maybe a one of, personally swarm and woodcutter i feel are crappy pieces of ice compared to what ice could be there in their spots, chimera is cool to try n score a agenda quickly on turn 2. maybe think about a peice of ice that would kill them if they couldnt break it, and throw a corporate troubleshooter or 2 in the deck, to mess someones day up :), also to bait advances, and give the install in servers some teeth, u might want to put some traps in, maybe like shattered remains to kill plascretes consoles etc. maybe throw a data raven or 2 in for ice? i would def try to fit in 3 scorched if your deck is to kill. i dunno how effective the neural emps are gonna be. against weyland a smart runner is gonna leave himself clicks to draw up and try n keep 4 cards at all times, u are either gonna have to pull off the sea source, scorch, scorch or snare last click and they cant clear tag, which most runners wont run on last click. first thing i would do for sure though, is tone down the card amount, bring your deck to 49 cards and then go from there :). good luck man !

7 Jun 2015 state

Sweet. I only started playing a couple of weeks ago and still getting a feel for deck building and really appreciate the feedback.