Industrial Lock-out

Mykoo44 2

Looking for feedback for an upcoming tournament!

It is a bit awkward to get rolling but is incredibly strong in the late game leaving the runner with few viable places to run for next to no reward. (Even shutting the runner down entirely at times.) Only two or three face down cards in Archives start to make a big difference. Assets and upgrades do become incredibly difficult to trash as the game progress' and only gets stronger if archives is left unchecked. The runner rarely wants to check archives knowing Shock is around and with the encryption protocols out keeps most assets left untouched even when unprotected, while an Ash and Caprice Nisei do most the heavy lifting in a scoring server. However, drawing aggressively in the early game to discard cards can lead to agenda flooding but Shi.Kyu can slow the runner enough and provides a strong threat of flatlining with philotic entanglement if the chance arrives.

I'm a little unsure of the choice of Ice and worried about all the Anarch ice destruction that's about, but this deck is working well for me at the moment. Any feedback or criticism welcome!

3 comments
11 Feb 2015 king_mob

I'm 100% in support of anyone trying to use Industrial Genomics: Growing Solutions in competition, its one of my favorite ID's, unfortunately i've had an absolutely terrible time trying to have a consistent game with it - Eater is a thing now and flips all your archives without accessing any Shock! or Shi.Kyū's. The answer is obviously Swordsman over archives, so you may want to consider 3x to get it in hand early.

Also architect in front of other sentries protects well against Forked, so you may want to splash to more Architect's.

Normally, you dont want to be building around an ID ability alone, rather have it as an added bonus, but i think in fact with Industrial Genomics: Growing Solutions you want to do the opposite - use it to deploy 2x Ronin or a Reversed Accounts they cannot trash.

Basically what i'm saying is this deck looks really, really solid - but i think you would find it work even better in Jinteki: Replicating Perfection.

11 Feb 2015 Mykoo44

Thanks @holding!

You're spot on when you say this deck is suited to RP! I've been hoping Industrial Genomics: Growing Solutions could be the best of both RP and PE but for it's power to work effectively its has some very shakey starts. I totally agree that consistency is an issue and without any means of getting cards into archives like Reuse, I'm overdrawing early trying to keep a hand of 5 cards so I can drop cards at the end of the turn. I've tried a couple of things like fitting in two Blue Level Clearance's to speed this up and for some event economy but it didn't quite work for me.

I also tried scoring out of hand including Director Haas and two Executive Boot Camp's to bring her into the game when needed. It worked fine but in the time it took to set up I could have already been scoring out agenda's.

A third Swordsman and a second Architect is good advice and I'll give the Ronin's a go as I haven't tried that yet. Good advice on Forked too, It's not had much play in my group yet but I expect it'll hit soon!

11 Feb 2015 king_mob

Reuse is a smart move, i would drop that back in to create an overdraw. The issue really is protecting archives sufficiently to discourage runs, Cyberdex Virus Suite, Shock! and Shi.Kyū all fire from archives so that's a good start, Excalibur, Caprice Nisei and Swordsman on archives will shut people out with enough luck, which gives you VERY expensive assets to charge up. Notably the assets i think are worth it only extends to Ronin and Reversed Accounts but you may find some nicer cards to combo out. Director Haas is a clever splash but too much inf, i would think Chairman Hiro would be better, but then you have to be careful not to dilute your ICE to much cramming in loads of neat assets.

The real strength of IG during the early and middle stages of the game is that you can under defend assets like Sundew and Mental Health Clinic, allowing for lots of clickless econ the runner can't do anything about, or they have to spend a lot to trash. Most of the time though all this does is funnel the runner's energy into running archives, or creating RND lock. As soon as you put the ID on the table they know two things - they will be running archives, and you have #Ronin. The idea is creating a board state where they can't do anything about either, until both Ronin's fire and you win the game.

I really wish the card pool at present gave more options to IG as an identity, alas the number of assets that can create favourable (i.e winning) board states is very low. Maybe this could be a deck where IT Department lockout (goes with the name too) could work. An IT Department that costs 15c to trash gives you 2-3 turns to charge it up, then use it to power a scoring server for the win. Risky business though, and again i can't help feel it would just work better in RP.

Keep at it though, no one ever broke the meta by doing what was expected!