Weyland Tax and Kill or FA

conorcarrion 21

Second draft of my Weyland kill or fast advance deck. Works pretty well in forcing the runner to make runs before they're set up and getting damage in with sentry ice or upgrades, forcing runs on centrals before being able to hit the remote with front company, all to just get rid of the clearinghouse. Creates good tempo allowing for scoring windows and finishing with a trick of light or slash and burn on a 3/2 agenda. A 4/2 is also possible with both.

Some possible optimisations: FA could go more FA oriented by removing the archived memories and an anemone to get 3x trick of light, then probably switching out slash and burn for 3/2 agenda.

Kill Could change the ice to be more porous but have more net damage.

Other Spin doctor is probably better than archived memories The ice is a bit jank in all honesty but i'm trying cards. Extract is decent on ice walls after fracter is up, or anemone after its first rez, or Envelopment after its lost a few counters.

I'm going to play some more games and see what needs adjusting. Probably 1 or 2 cards needs cutting entirely and others increased in number to make it more consistent. I just don't like drawing multiple of the same card.

1 comments
23 Jan 2024 Baa Ram Wu

Worth noting that Archived Memories is currently Banned - So Spin Dr is probably a better choice there!

I would suggest testing with switching to 3 Azefs + 1 Atlas - opens up a lot more kill lines with a clearing house at 4 counters - rather than needing to get one to 6!