NoiseCache

djackman 982

Cache is a critical card for noise. Its absolutely critical to bring him back to being competitive.

Its a tempo swing for the cost of 1 credit. It mills a card, its tutorable, it places click pressure on archives while netting you money.

it allows you to mill more quickly, if not more. This is a big deal - its much easier to open all 3 centrals to threats turn 1 than before.

Combine that with other good cards like Knight(which is basically a parasite that trades not milling with the ability to break ice - it usually kills an ice either way), sucker/parasite, medium for R&D, lamprey for easy mills and HQ, djinn as a silver bullet, and lots of aggression, I think this pack is going to bring noice back into the limelight.

4 comments
14 Aug 2014 Jashay

I'm not 100% convinced by your breaker suite, if I'm honest. Crypsis and Knight are pricey ways to get through ice in terms of both credits and time. Any ice with multiple subroutines is going to sap money faster than I think you can generate it.

There are a lot of similar decks floating around at the moment, and Sahasrara is a popular choice as it stops you having to spend any money on installs in a lot of cases.

14 Aug 2014 x3r0h0ur

Crypsis benefits from datasucker, and its 1 to break subroutines, so its on par with any other breaker (other than like....morningstar). So I don't think multisubs there matter, and as far as knight goes, you're not going to break multi subs with it often, only in emergencies and desperation, which can be played around. David is in there for that.

15 Aug 2014 Jashay

Oh, I didn't even see David. Handy little program!

18 Aug 2014 djackman

Knight serves as a parasite as well. Corps are generally rather willing to trash ice to get rid of it. Its extremely versatile.

Honestly, this deck doesn't really use breakers all that much anyway.