Standard Operating Procedure

milk_geologist 73

OK so the idea here is pretty simple.

SETUP

Beg, borrow and steal your way to scoring Stegodon MK IV, then set up two remotes. One should have some inexpensive ICE (Bloop, if you can rez it? Magnet if you think the runner might be using Hush), just enough to make the runner think twice about trashing Nico Campaign or anything else you want to put in there. The other, our main scoring remote, should have Funhouse and an unrezzed Ablative Barrier. Play B-1001 under the Magnet. Put Vovô Ozetti into your scoring remote.

EXECUTION

Toss your agendas into the scoring remote, advance them out, and win the game.

Oh, what, the runner is trying to break in? Kick them out using the tag from the Funhouse and B-1001. Now they go trash B-1001 — when they initiate the run, unrez Ablative Barrier using Stegodon Mk IV. If they come back for the scoring remote, you can just re-rez it (for free, with Vovo's help), grab B-1001, and kick them out again.

PROBLEMS

Hush and anything else that stops on-encounter ICE abilities completely ruins our plans. We've got Magnet to help deal with some of that.

Anything that trashes our ICE is also a problem, though Ablative Barrier means we can recover.

It takes a minute to set up. Wave can help you find the ICE you need, if that's what's holding you up.

This completely 100% dies to Tāo.

I stuck Argus Crackdown in there because I wasn't sure what else to spend the influence on — it can help close the game out, but honestly closing the game isn't a problem if you're set up right (and if you aren't, you probably haven't gotten close enough to close the game anyway). I'd be happy to hear ideas for alternatives for those final three influence and that card slot.

1 comments
3 Aug 2023 Jtfq99999

very good, my asa wants new toys after BOOM!