NAPD Train - 4th Place, Filipino Nationals

lunari 95

The deck I used in the Filipino Nationals was a variation of the Tampa RP Rush deck. Among other things, I played with lots of ice when I was editing the deck and settled with this ice suite that is a little less reliant on singletons.

I had to unlearn how to play Glacier RP and scored pretty fast. The deck pushes both the corp and the runner to play fast. My fastest game was around 9 minutes.

Architect was one of the best pieces of ice in the deck. They never expect it coming. And It's a way to deter the running from just bouncing off your central servers.

Quandary is the MVP of the deck. I won two games in the swiss a game in the cut by scoring behind a single Quandary.

I only scored Nisei one time during the whole tournament. The NAPD Train is real.

This RP deck folds to Criminals, hence the two copies of Crisium Grid. But it isn't all bad. When you dry up their economy by icing up all servers, you can inevitably win.

The deck beat Kate, Gabe, Kate, and Eddie Kim in the swiss, and beat Leela and Noise in the cut. The deck lost once in the swiss (losing to would-be champion kookoobah), and did not lose in the cut. My run ended at Top 4 when Omi beat my Kate with his RP deck.

4 comments
26 Oct 2015 GrantZilla1979

I'm not usually big on Corp decks that are built to be uni-taskers, but this is really, really solid.

Yup - this is pretty much how you do RP fast advance. And seriously, how good is Yagura? I love, love, love that card over R&D with Pup, Pop-up Window or Architect. Sure it's useless when Yog gets out, but early game it's awesome. Can prevent an early agenda snipe or if you get lucky knock a key component out of the runner's hand. Love it.

26 Oct 2015 lunari

Thanks @GrantZilla1979! Yagura is so good. I tucked at least two Nisei MK IIs over the course of the tournament. They will usually let it fire to avoid being taxed too much, but it provides so much value. And a server with just a Pup and a Yagura is already irritating.

All of the cheap ice can also be used to masquerade as a glacier deck. Just stack them on top of your remote and watch them cringe when you IAA on your 4 ice deep remote consisting of Pup Yagura Crick and Excalibur. #NoETRs

26 Oct 2015 Velo

Hey man, mad props for taking this archetype the farthest its ever been competitively, really an outstanding achievement. More importantly, MAD RESPECT for cutting down the ice costs even harder than I did, a true embracing of the #RushLife. As far as deck composition goes the only comment I have is you might want to look into replacing the 3x Celebrity Gift with 3x PAD Campaign like my buddy has, seeing how little money you need and how annoying PAD is for runners.

On a slightly different note I find it hilarious that your fastest score-out was also around the 9 minute mark. I wonder if anyone can beat it or thats just a hard limit (for the deck? the game?)

Anyways, I'm rambling, so just wanted to express the happiness I feel that the deck worked for you and that my write-up was able to ease the transition from glacier slog-fest to NAPD TRAIN HYPE.

@GrantZilla1979 It's not Fast-Advance (no tools to score out of hand), its Rush. All the bullshit of NBN's speed with none of the degeneracy of not leaving obvious agendas on the board to taunt the runner.

27 Oct 2015 lunari

Hey @Velo! Thanks a lot for the shout out! I honestly did not expect for the deck to carry me this far. As for ice costs, I really enjoyed jamming in the Quandary (without playtesting it at all). Funny story, sometimes you just need balls of steel to rush out agendas: I install-advanced a NAPD behind a Quandary even when the runner had his breaker out. A few times, I also scored behind an Excalibur backed up by a Caprice Nisei. Most of the time early game, they really will just let it pass as their clicks are much more precious right now than later. I will definitely try out the PAD Campaigns. My only loss was due to a critical mistake vs @kookoobah when I had no choice but to Celebrity Gift my hand.

The nine minute win was really crazy though. I scored two TFPs and an NAPD early when I realized he was struggling with breakers.

But to be fair, I really did struggle with criminals. Because my ice is extremely porous (barring gearcheck ice), Account Siphon will delay me. I did not playtest Criminal matchups at all, so both my games vs Criminals went around 40 minutes. I had to ice up all servers to deny them off Security Testing and Desperado credits. But I guess it just goes to show that even a rushy deck can slog it out for the long game.