BreakerLat Startup

Diogene 4247

Why not push it even further in the exploration of breakerless runners. Who cares about ice type or strenght? All you need to worry about is the number of subs and which subs you can let fire.

Mulligan plan : You want cards that give you credits in your hand.

Game plan : remote lock the corp while waiting to get your multiaccess cards.

Hidden power card of the deck : Rejig! This card not only let you move a Botulus to another ice, it can also let you recharge your boat. After all those efforts from the corp to make you waste those power counters, you get them back for free!

Do not be afraid to trash you boat to rig it up back, because it is your main breaker.

The deck intentionnaly does not have much resources, beside Stoneship Chart Room (for extra draw and protection), so that you can go "tag me". Since the deck does not need much money, once the boat is on the board, you can easily float tag (in Startup, do not do that in Standard). You can even use Into the Depths to recharge the boat, instead of getting 4, since money do not help much, aside from trashing assets and upgrades.

You have enough multiaccess to make runs on centrals meaningfuls.

The piloting of this deck feels similar to the blue breakerless deck, but rather than bypassing you actually break ices. Because of that, it is better at breaking throught a deep remote, but does not punish the corp for rezzing ices. The funny part about this deck is that corp with lots of cheap ices would have an easier game than corp with big ices, since it takes the same "effort" to break those.

Here are some cards that could be slotted in the deck :

  1. Harmony AR Therapy, for resiliency to Jinteki: Personal Evolution and getting multiaccess cards back.
  2. Paricia, to fight asset spam decks.
  3. Telework Contract, to replace Creative Commission, letting you get more credits than clicking for a credit when you just need to "waste" the last click and get your free draw from Lat.
  4. Docklands Pass, replacing one Boomerang, to have more multiaccess.
  5. Conduit, to have a constant tool for multiaccess, while encouraging the corp to purge (hence giving you a free turn).
  6. Overclock and Self-modifying Code to bring at instant speed a Botulus on an ice, giving you an even more early agression capability.

I've enjoyed this deck, I hope you enjoy it also. I invite you to tinker with it.

Cheers!

6 comments
29 Sep 2022 napalm900

You've definitely caught the breakerless bug!

29 Sep 2022 Diogene

@napalm900 yes! I've enjoyed the criminal version the most. The shaper version is just as fun, but somehow does not feel too janky (I guess breaking subs feel less like cheating than bypassing ices). Going breakerless is like going iceless in a corp deck, which is what makes the games so much fun ;-)

29 Sep 2022 x3r0h0ur

I know it breaks the no breakers rule, but having test run and femme in here would be really cool, especially with rejig. Popping out a boat by test running a femme and rejiging her into a boat is hilarious thematically, and offers you a good way to beat multisub big ice over and over (also stuff like tollbooth!).

This makes me want to put 1 boat in my loup deck...

29 Sep 2022 Diogene

I did something similar last year. Putting a Femme Fatale is a good idea and could replace a Botulus. Test Run + Femme Fatale is the lower influence version of a one time Boomerang, which can bypass any ice, but require a combo and cost you more (3+1 per subs, on average 5). In the past, I found it was more efficient when used with Retrieval Run, because it permanently "disable" an ice, like a Botulus.

But I consider Femme Fatale not to be a breaker, since nobody ever use it to break an ice (the cost is just too high). It shows that it is a card from a long gone meta, because 9 for a bad breaker that can bypass (but still cost you credits) one ice is way overpaid. If the card was reprinted at a cost of 4, it might be (barely) playable (but still competing with the other excellent Killer in faction).

Thanks for the idea, it is well worth considering and should be tested. Also, for better or worse, every deck benefit from having Endurance, just like nearly everyone was using Aumakua in the past.

Cheers!

29 Sep 2022 Baa Ram Wu

10/10 for being easy to sleeve up!

30 Sep 2022 Diogene

@Baa Ram Wu true enough! 9 cards, triple all of them. Glad you like it. Cheers!