1st Place Game On! Chattanooga Turkey-Runner Charity Event

SPECPOL 24

Game On! Chattanooga hosted their 2nd annual can drive event. A special rule-set was implemented whereby cans could be "spent" to perform various cheats. 1 can to expose 1 card, 5 cans to shuffle your deck, etc. No cans were spent on this deck.

The deck went 3-1 on the night, winning against NBN Tag Storm, Jinteki Bio Engineering, and HB Mandatory Media Blitz. The one loss was to a Haarpsichord Butchershop that had a perfect starting hand and Astroed to 7 withing 7 turns, even though I was up 4 points within the first 3 turns.

All-stars of the night were the Test run/Scavenge/Torch combo and G2 Shrike. Magnum Opus has never stopped being good. Account Siphon was useful for several crucial plays.

Thanks to everyone who came out tonight!

2 comments
19 Nov 2015 sruman

Thanks for positing. A few thoughts / questions. First, how did you feel about the draw? Once Magnum comes out, click draws become relatively costly. Maybe, since SG becomes a bit redundant with Magnum on table, swapping out the SG's for QTs or Earthrise (2 magnum clicks = 6 cards is pretty nice) might help speed up the deck? Second, why Cyber-Cyper and Torch? Is it simply that you want a way to have early 1 server aggression without having to spend a fortune on SMC'ing Torch?

19 Nov 2015 SPECPOL

I don't draw much with this deck. There is not much Glacier anything in my meta, so I don't need much of a rig. It's usually not until about turn 7 or 8 that there is more than 1 ice anywhere on the board. Often I make it though a game with nothing more than Torch, Shrike, and Opus. So a typical turn is Opus x3, run. The deck could benefit from some built in draw, but i'm still too reliant on the crutch of gamble to drop it. Also, i just hate Quality time. I always have. Moving forward, I think I would drop 1 each Clone Chip, SMC, and Escher for 3x Earthrise.

From what I have seen, Kit is all about early aggression, so you need a reliable decoder that you can put out turn 1-2 cheaply. Typically I can get a cypher out turn 1-2 for at most 4 credits, and as soon as I have the Test Run/Scavenge combo Torch comes out, with Cypher getting pushed out later for Shrike.