(STARTUP) An Amatures efforts in Modernisme

AKN 2

Hey There.

Long story short. Getting back into Netrunner after some years, because of the wounderfull work of Nisei now Nullsignal games.

My first language is not English, so sorry for any typos or gramma-jinxing.

Have had a really fun time with this deck, and it is doing really well (in the time of writing it has a win-rate of 83%.) It's a home-brew inspired by a startup modernism deck by Andrej (Metropole Grid).

The deck want to win by scoring tempopositive agendas, but if the runner is not careful, the deck can both kill the runner and/or trash their rig (and ressources).

Agendas: Most of the agendas are 4/2. Project Atlas are 3/2, but at least one of them should be scored as a 4/2., which only leaves 3 3/2 agendas. In my games, it has not been a problem defending and scoring the ice, and I think the economy of the deck would be hurt to bad with more 3/2's and less of the econ-agendas. Early game the Oaktown's are really nice for boosting economy. And against most runners they are pretty safe. They should be changed for Offworld's, but i like the drip, which makes it easier to rez ice early-game. The 1 Slash and Burn is for fastadvancing the last 3/2, if the runner is loaded and rigged-up (very rare).

Ice: The Ice-suite looks really expensive, but I have yet to have any problems, except if I get really agenda-flooded early. I do often Ice my scoring server before HQ and sometimes even before centrals in general. I love to advance an Oaktown behind a Pharos turn 1. With all the Arissana I have been plying against lately, it seems to risky behind Ice Wall or Hortum. I rarely install both Pharos, but it is nice to be able to draw it pretty early. The 1 of Archer is mostly because it is an old flame from the past, but it has won me games. Tree Line have performed much better than I expected, and maby should be a 3 of. It have saved me against AI-Breakers together with Hortum, or just made the Pharos a Nightmare for the runner. Stavka is Stavka, it can slow the runner down or sometimes end the game. Phoneutria is replacing Mestnichestvo. The better deck might play Mestnichestvo instead, but I have had so much fun with this new Jinteki toy.

Assets: Pretty simple package. We cant really defend assets, so we dont want that many. Regolith Mining License is important for money. I often put it in the scoring server, while i look for agendas. It is okay if it is trashed in the scoring remote, because the runner needs to burn a lot of money to get to it... unless they pinhole, but guess the runners get to play mean too. Clearinghouse is mostly for forcing runs, but can also help to kill the runner. I dont really know if I like Snare!, but it is also an old flame, and I feel a little naked without at leas 1. would maby cut one, and add a 3. Public Trail.
Spin Doctor is well... spin doctor.

Operations: The deck have to groups of operations. The Econ and the Tag. Extract dont have that many good targets in this deck, but the burst can be really important for finishing the game. Besides Icewall, -Regolith, Clearinghouse and even spin doctor is the main targets. The only thing i would change operation-wise is maby +1 Public Trail. and if i had the influence (and card slots) +1 Sprint.

Well this is my first deck-publish, hope somebody can use it for inspiration. If you guys have any feedback on the deck or the write-up, please say.

Good to be back playing Netrunner, both in paper, but mostly on J.net

...and if anybody is reading. Thanks for a grate community here and on J.net

2 comments
8 Aug 2023 DDDydra

This looks good!

8 Aug 2023 AKN

Thanks a lot! The winrate might be slightly inflated because of the rotation. Even though there are new cards in the deck, it doesn't play that different pre and post rotation.