A-Hole Argus

Saibrock 40

In the early game, this deck tries to score a Hostile Takeover or two to "activate" Archer (and for the money, of course), and to generally build servers that are a pain in the butt for the runner to access, even if not impossible. If you opponent isn't cursing at you, you're playing it wrong. To me, this epitomizes the Weyland mindset. You don't give a **** what anyone else thinks.

Most of the time, of course, your identity ability is just a tax. It's not actually going to facilitate a kill, because either the runner will draw back up after taking damage, or simply spend his last click removing a tag. Where the Argus power really shines is in its punishment of multi-access runners. If you're hitting R&D for 5 cards, you had better be damn sure you can survive those cards.

Economy: 3x Hedge Funds, because why would you ever not? 3x Subliminal Messaging, because it's drip economy that you don't have to protect, install, or pay for. 3x Hostile Takeover, because it's agenda points, money, and an Archer activation.

Protection: 2x Ice Wall is you standard, run of the mill early ice. It's cheap, and it gets the job done until the runner can find his fracter. 3x Wraparound serves as relatively cheap ETR ice early on, as well as an answer to Eater-dependent decks throughout the game. 2x Guard to counter Inside Job. 2x Archer because if the runner isn't ready for it, it can absolutely ruin their day. 2x Orion for the same reason as Archer.

Kill: Pretty much everything else is for killing. If the runner might be about to hit a Snare or if he's going through a Data Raven, rez Dedicated Response Team right before the access and watch his hand melt. Project Atlas can fetch economy cards in a pinch, but it's really meant to grab Punitive Counterstrikes after the runner steals The Cleaners. Housekeeping slows the runner down and/or keeps their hand slim, and Checkpoint can make it that much easier to finish the runner off.

Performance: The deck is doing very well in my local Netrunner League right now (I'm in first place). Even players who are familiar with it are having a hard time. I have won by points before, but the vast majority of wins are by flatline, so you have to be willing to alter your mindset as the situation dictates.

Weakness: Valencia Estevez is able to use Blackmail to cut through your servers with impunity, requiring a significant amount of guile to wait out her resources. Edward Kim can trash your vital Operations before you get a chance to use them (though Subliminal Messaging helps run a bit of interference). A good Gabriel deck can keep you helpless for most of the game with Account Siphon if you don't get your defenses up early.

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