Letterbomb!

Spinach 1

this is a deck with blackmail in CT

2 comments
5 Nov 2015 tiedyedvortex

I think I see the idea, here--you play Activist Support, use NACH to avoid the tag, give the corp a bad pub, sell the Support to Aesop, and then use Blackmail, SOT, and Levy some more to run the rest of the game. But that seems like a pretty slow and unreliable combo, and it dies pretty fast if the corp pulls off an Accelerated Beta Test or is using Executive Boot Camp or something like that.

5 Nov 2015 Spinach

@tiedyedvortex Yeah, you pretty much nailed it. Blackmailing up to 24 times with up to 3 RDIs in play seemed like an actually solid win condition for a noninteractive runner deck.

I admittedly haven't had a chance to playtest this deck, and I originally built this long before Film Critic existed, which needs to be added to the list as an easy way to protect NACH and The Source (as well as dealing with messy agendas, as usual). You're definitely right that the biggest concerns are speed, and nonsense like ABT. I think running 3 Diesel, 2 QT, and 3 Pro Contacts (which could certainly go down to 2 with playtesting) in a 40 card deck should get it close to the necessary speed, but I'll have to playtest it and see.

Assuming no tricks from the corp to rez ice, it seems like the late game should be sufficiently oppressive with Blackmails every turn and heavy R&D lock from RDI, as well as The Source to stop fast advance (and even a couple infiltrations to check remotes for Blackmail targets).

The DLRs can also allow interacting with a corp even if they manage to rez some ice. Crypsis or Overmind can get you through to install DLR, and if you can brute force enough uses of it with Fall Guys, you can hopefully find whatever agendas you need to close out the game. Playtesting will determine whether or not the DLRs are even necessary; if not, the influence likely turns into a second Hostage.

I'm not sure how viable this deck actually could be, but I think it does have some potential.