Amazing Azmari

Bridgeman 2812

This is the Azmari I was playing on stream earlier in the week.

I was likely going to take it to the AMT today, but since I ended up not playing I thought I’d post it for reference and perhaps inspiration 😀

This style of deck started coming about after trying aruzans “Forced Errors” which I really liked. But with R+ banned and me wanting to try some new things the list morphed quite a bit. I went over some thoughts on stream, but I’ll add a few here.

The R+ style kill lists seem to me quite slow but robust, in that they require quite a few clicks from the rego or whatever to get rolling, but there is a steady resupply of credits and cards once the ID triggers start rolling in. False lead also gives the deck some amount of inevitability where getting one scored means you can close the game out after a big Oppo barring hate.

Related to these points I felt that the deck could be sluggish, or struggle if you didnt get your agendas scored in the right order, or if the runner had the right hate cards.

Moving into Azmari feels like a chance to make the deck more tempo based. The ID trigger means you have a more steady supply of cash and can afford to start pushing earlier.

A lot of changes come as a result of this:

  • More aggressive scoring is a chance to play an agenda suite that rewards scoring more, and is more indifferent to hate. Hence Offworld and Cryptocrash, and emphasizing Holo Man even more by playing a third copy.
  • With a 2-pointer suite we can include Beale as sort of a GFI that also contributes to our ability to score out from 5 points with a rezzed Holoman.The runner needs 4 agendas to win, but we may only need 3.
  • More “in your face” and tempo scoring means I’m even more keen on getting an Amaze in the remote and thus I’m trying a third copy.
  • We do not have time to click a rego, so more of the money is Hedge
  • To protect these plays better I’m playing another piece of ice

This is not the final version of the deck, I have some changes to try out. One thing is that I’d like to have more YDL in the deck to punish aggressive lines into Tsarevna, and in general to bounce back to kill range after dipping low. Certainly there is experimentation to be done.

I like that this feels comparatively harder to hate against than other kill decks as ideally we are continuously trading resources with the runner and making a profit. We are not trying to say the runner only lacks the clicks to not die, but also the credits, so just let us score that crypto in peace huh?

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