ORANGE is the color of fire

Diogene 4655

Only in faction cards, using one of the new ID from Elevation. What does that tells us about the faction.

Game plan : Trash corp cards.

Mulligan plan : Demolisher, Lago Paranoá Shelter or Rent Rioters.


Anarch faction.

  • Enough economic card : check.
  • Enough draw card : check.
  • Ways to pass ices : check.
  • Anarch shenanigans upgraded : check.

Orange power!

Anarch power of destruction is second to none and that matter. Very different playstyle to other factions. Anarchs will be the doom of asset spam corps.

Also, Anarchs have a different way to break ices. Either they outright destroy it (thanks to the Crew), they break it for cheap or make them near irrelevant (with to Botulus).

While getting credits is not a problem for anarchs, the draw power of the anarch card pool is a bit more limited compared to other factions. Not bad, but definitively not as good. Because most anarchs will probably rely on Lago Paranoá Shelter, they will most likely need to spend influence on Buffer Drive and/or Ashen Epilogue.

I feel that the anarch faction has a more defined identity and playstyle than before, and it is a good thing.


Shoutout to the devs of NSG for their amazing work with Elevation. The game as been so much better since they took custody of the game. Thank you.

Try this deck for fun. This type of deckbuilding will allow me to go to a netrunner meetup with multiple decks, without any issues of swapping cards between decks.

Cheers!

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