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Yes, fellow WWE fans, I went there!
So, for this iteration of Professor, I've taken PeekaySK's extremely versatile concept as well as the Dirty Hands idea...and I've sorta mashed them together as if I was making a S'mores with A:NR deck concepts. :)
The basic idea here is to get out Leprechaun as early as possible...and if you can't, then at least build up some credits and hope for a good draw. After Leprechaun enters play, get that Opus hosted, then start building your rig (breakers, pressure and ICE destruction...OH MY).
Levy AR Lab Access is there, obviously, for when you need to push that reset button if things aren't going well.
Dinosaurus is there so you can tailor your breakers to fit the current situation (should be easy to tell which breaker to host on it at the time so that the Corp's rig melts more efficiently). It's not the cheapest console, but it's not very expensive either, especially with Modded on your side.
Keyhole, Imp, Nerve Agent, and Sneakdoor Beta are your pressure points. If anyone has advice on which card to remove here to put in Medium, please feel free to tell me. :) This SHOULD be sufficient pressure though, I think.
The usual Professor suspects (Scavenge, Test Run, and Clone Chip) all play an integral part as always...and then there's Diesel, which is integral in getting a good start. Even if found in the mid-game, it can be a good asset.
As always, feedback welcome!
3 comments |
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29 Aug 2014
x3r0h0ur
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29 Aug 2014
Pinkwarrior
I Think D4V1D would be good here nice back up for your breaker suite especially if you decided to take the Dino out. |
30 Aug 2014
esutter479
Thank you for the feedback, fellas! |
I wouldn't run Dino. I played a lot of dirty hands, an I could not very often spare 5 credits, though you do have modded. I don't suspect the +2 will matter much. If anything cut 1 dino and add the medium. I think that keyhole is good for NBN and medium is good for HB/Weyland, you definitely want both.