Maxx Draw 1.1 (undefeated 4-0 in 2016 store champ)

Smoot 25

So in terms of early game pressure the high level plan is to snag a DDoS and run agendas that corp think are safe behind a single barrier. Eater/Keyhole is a backup strategy bit can be a bit expensive. An early retrieval run into a Femme is a possibility with some of those pieces above.

Mid game Eater/keyhole is a strong strategy, late game Faust with 10 cards to start the turn can get into most servers. This strategy even works in a tag me game. I survived at least 2 games being tagged for over half the round.

Finally the inclusion of Amped Up was really key. With an extended hand size through Box-E and a 3 card draw at the start of your turn you can afford a couple of brain damage and can tip the balance of late game accesses into R&D.

In order to make it work I had to make a decision between account siphon to keep the pressure on the credit battle versus an extra Levy. In the end I chose 2 Levy and it allowed me to build the majority of the rig and pop an early Levy to have a very quick recursion and avoid any cheeky Chronos projects out there.

The shards were incredibly effective of putting me over the line as corps were turtling agendas in their hand as I could get into R&D and any remote server in the late game. Double popping the shards before a Levy is also a viable strategy.

Hope you enjoy it, it's super fast and super fun.

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