Art School Dropout

SoundShips 2

This deck is all about intelligence gathering. Getting Snitch and at least 2 Au Revoirs out allows you to peak at every piece of ICE hitting the board. The two important things to remember are its strength and subtype. It is important to clear a line to HQ so tutor the important ICE breakers, and start rearranging the board with Escher.

When I Escher I like to line-up ICE so the strengths are all the same on HQ and R&D and the Subtype is all the same on remotes. Whip up an Atman, set it to the HQ or RD strength and start blasting. If remotes look good, whip up a breaker to get in. They are all low cost, but the money coming through Au Revoir(especially once the third is up) is too good to really matter.

I strongly considered bringing up a Paintbrush for a bit, but have yet to get it to work with MU space.

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