Eternal Singleton

maxitaxi777 9

My take on the Ampère ID, that got no real faction ability and no faction color, but unlimited influence to spend. Limitations include that no more than 1 copy of each card may be put in your deck, while not incorporating more than 2 Agendas from each faction, except for Neutral Agendas that have no extra restrictions.

To start with the Agenda suit I composed: Bellona, Ikawah, Obokata and SSL are rather trivial 3-pointers to include. I added Vacheron as a 5th 3-pointer, since by the nature of this ID, chances are that a specific card is encountered rather late in the game, which is perfect for this Agenda may it got stolen. Other contenders include City Works Project and The Future Perfect, of which the first one got the obvious downside that you have to install it face-up. The latter one is impossible to include together with the aforementioned Obokata and Regenesis, one of the most powerful 1-point Agendas in my opinion. Divested Trust is great if you manage to see (and score) it early, to protect 3-pointers from being stolen. AstroScript and Hostile Takeover round the suit out to 20-points, easy to score and additional tempo.

Onto the Assets and Operations, which are mostly meant to generate money and thereby tempo. Some assets like NGO Front and Gene Splicer are both a distraction and a tempo card. Two Operations are for fast-advancing, Seamless Launch and Shipment from Tennin. I think Biotic Labor is usually too expensive, but might still be included in the future if money proves no problem. Echo Chamber is more of a fun card that could sometimes bring in the win. However, most runners check every card you install when at match-point, so this one is more useful if you installed it early in an un-ICE-d server. If the runner decides to not check it because he/she thinks it is a trap, it can score you out in the end! There are so many transaction operations in Eternal, that the limitations of this ID, don't bring shortage at all on this front. There is even some space reserved for Hunter Seeker, which can change things up for real!

As for the upgrades, there are no really good ones in my opinion. They can be used as decoy by installing them in a server of course, but this isn't smart for Red Herrings to start with. You only want the runner to run the server with Red Herrings, when there is also an Agenda in it. I consider tweaking my deck to running no upgrades at all, but Capricie Nisei and Red Herrings won't hurt.

Finally, ICE. There is so many good ICE, it proved harder to bring it down to around 15, then to think of ICE that I wanted to include. Absolute powerhouses include Bran 1.0, Anansi, Tollbooth, Fairchild 3.0 and Archer. ICE providing insane value for money consist of Border Control, Eli 1.0, Gold Farmer, Kakugo, Engram Flush, Mausolus and Archer. To round out the ICE suit, I included Afshar for HQ protection and both Ballista and Chimera for flexibility purposes (if you get to draw them early in the match).

Let me know which insanely useful card I might have missed!

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