Argo Panoptes v1.0

paddosan 3408

Plenty of interesting stuff, from a tag n bag perspective, in the upcoming Order and Chaos!

  • First of all, of course, the new Identity Argus Security, which is a sort of Weyland version of Personal Evolution, I guess. If you have Dedicated Response Team installed, the choice becomes between getting 2 meat damage or 2 meat damage & 1 tag. Basically, not a choice at all.

  • Personally, I also love Checkpoint, finally an illicit ice worth using. Place it on your HQ and/or R&D and the runner will have to break it, or take a lot of damage if he wanna get an agenda, and a strength 7 code gate is not so cheap to break. Weyland never had a decent code gate, but between this one and Wormhole, I'd say they solve the problem entirely.

  • Searchlight is another interesting piece... I used to have a few copies of Hunter in my tag n bag decks, but this one is definitely better. Sure, we need to spend some extra money to reinforce the trace subroutines, but there's 2 of them and you can always use a Builder to save some credits. It also can be interesting in front of an Information Overload.

  • Orion seems to me the most usable of the god-ice. Orion was also the name of a giant in the Greek mythology, and giants were the immortal sons of Uranus and Gaia, after all. Not to mention it is also the name of a nebula, which fits with the theme of this deluxe expansion. Strength 8 and 3 subroutines is quite good, and if it has 5 advancement tokens cards like Crescentus and Emergency Shutdown will be useless. At the same time, though, since it's a rainbow ice, anyone between Forked, Spooned and Knifed will work on it.

  • Punitive Counterstrike also works nicely together with the damage from Argus, and Data Raven works nicely with Dedicated Response Team and the extra damage from Argus as well.

If I remember correctly, Damon Stone once said in an interview that the corps should not concentrate on always stopping the runner with EtR subroutines. Well, maybe, now that we have interesting new options that punish a runner for actually succeeding in running, not stopping them can be a viable option. We'll see.

4 comments
26 Nov 2014 Humanoids

I believe that it's a choice between 4 meat damage an 2 meat dmage & 1 tag Anyway, it's a nice deckbuild. Are there any cards you might want to switch out?

26 Nov 2014 Humanoids

I believe that it's a choice between 4 meat damage an 2 meat dmage & 1 tag Anyway, it's a nice deckbuild. Are there any cards you might want to switch out?

26 Nov 2014 paddosan

Ah yeah, my mistake, thanks @Humanoids, I'll correct the description. ;)

I think the ice selection is the hardest part here, there needs to be a balance between stopping power and tagging power. If one needs a scoring server, the best option would be Orion and Hadrian's Wall, but there's not much else... and it can be passed with just a fracter. Archer would be good, but without Hostile Takeover it might be hard to rez.

There's also the possibility that a Shoot the Moon could be an interesting option with Argus and it would make for a good way to rez Archer.

Also, maybe 3 Checkpoints are one too many, and another copy of Builder could be useful to save some money or just annoy the runner... I think it can work as a taxing ice too.

26 Nov 2014 paddosan

Wait, to get 4 meat damage the runner would have to be already tagged when stealing an agenda, with a rezzed Dedicated Response Team.

So if he's not tagged and opts for taking 2 meat damage, he won't get any from the DRT.