Ice Sculptor

Pikeman 289

Going back to Blue Sun for a bit as I wait for new cards to arrive for my HB, NBN, and Jinteki decks. As usual, I love feedback, and please keep in mind this is sticking to 1x core set.

Edit: One change I'm probably going to make before play testing is -1 Patch, +1 Melange Mining Corp.

2 comments
21 Oct 2015 Cliquil

I would urge you to look at agendas/winning condition in the first instance. Ask the question "If all goes roughly to plan, how to I get to 7 points?" In this instance you have 5/3s, 4/2s and some 1 pointers. What's the ideal combination? Flexibility is good, but a lot of the corp's play is controlling the pace of the game.

Now if your answer is "Score 4/2s and then a 1 pointer" that's fine but then I would say the Takeover and the Utopia Fragment are out of place. On the other hand you don't have enough 5/3s tp get further. There are situations where you might want to get plenty of the points of 1 pointers, and that is a legitimate tactic don't get me wrong but it does demand a lot of expense.

21 Oct 2015 Pikeman

@Cliquil - Very good point, so I guess I'll try and explain the theory here. While the corp can control the pace of the game (particularly if rushing), I wanted this deck to be flexible and be able to play differently depending on how the runner is playing.

For instance, they're playing Valencia? I'll avoid taking any bad pub and either try to score Veterans Program, or if I can get enough things face-up with Executive Boot Camp or even Oversight AI, maybe I can tolerate the bad pub again.

For big-rig Shapers, it's probably best to rush against as much as possible early game, getting 4/2, 2/1, or 3/1s scored early before they have their full suite of breakers up, which can let you dictate when and what server they have to run against late game, and if I stack up Data Ravens, Taurus, or an Archer on the scoring server, and then they face plant into a Ghost Branch, that's almost game over right there.

Criminals are an annoyance, but usually just sitting back and glaciering up works wonders, especially against cloud-breaker Geist.

I'm still not really sure how to deal with Noise, but I'm guessing rushing with a quickly set up scoring sever is probably my best bet. Usually they play Faust so Swordsman is incredibly powerful in those cases.

So that's why there is such a variety of agenda points in there. I'll admit, I was thinking of dropping Utopia Fragment for Priority Requisition, but that doesn't change density at all. Government Takeover is really just to lower agenda density, and if I want agendas, my hope is I can still grab the ones I want when I need to with the help of Daily Business Show, or avoid them if I just want to ice up.