Enemy of Fun

Jeff Greening 1

The deck has been designed around a lockdown strategy. Once Overmind is intalled onto a Proegitor, it all goes downhill for the corp very quickly. Chakana's can be tutored out (onto progenitors if poss) and switched on instantly with counters on Overmind. This means most agendas will need 7-8 advancements to score. Even a purge will make little difference as overmind can be restocked from the breeding grounds for a click or two, turning the Chakanas straight back on.

Once achieved, the deck can either keyhole the corp to death, or if you suspect the corp will attempt to switch to a flatline strategy, simply deck them for two cards a turn from Gravedigger + Breeding ground (via Hivemind if necessary). This removes the need to run, effectively shutting down every card the corp has that could ever flatline you.

Otherwise if genuine running required, parasite through ice as required (again overmind really kicks up the efficiency of Parasite), with Darwin as a backup.

Since the deck is almost entirely comprised or Viruses and Daemons, the entire suite can be intalled with the MU in the deck, making an almost perfect toolbox (all of whch can be tutored via Djinn).

I will be trying this out over the next few weeks to see if it can be done consistently, but feedback and suggestions are always welcome.

1 comments
24 Feb 2015 HolyMackerel

One thing you need to be aware of is the fact that the Corp can put 3 Advancement on an agenda, and then proceed to Purge and score in the same turn to circumvent your Chakanas. Also, what are your thoughts on Gorman Drip v1+Sahasrara vs Cache+Aesop?