"You know you have to play something eventually... right?"

yung_zoloft 45

The name of the game is protect central servers, draw cards, get money, and score agendas out of hand.

I recently dropped 1 scorched and 1 sea source for 2 Ashigaru which made a lot of sense to me as I frequently have 20-30 cards in hand by mid game.

  1. Biotic + Biotic = Efficiency Committee (costs 12 credits)

  2. Place priority req, advance once, grab EC counters, 2x Shipment from SanSan to score

  3. Biotic for vitruvius. Or double biotic for EC or NAPD

alternatively, catch them off guard with a well timed double scorch using archived memories and a biotic.

The struggle is maintaining a large credit pool while rezzing enough ice to keep the runner at bay until combo pieces are in place. If they are getting more than 1 access per turn, you don't have enough ice.

Parasite recursion is a tough matchup for this deck, though it doesn't feel like a huge tempo hit to purge virus counters when you're sitting on 30 credits and a 25 card hand with 4 pieces of ice rezzed and 3 more in hand.

I wont get too deep into matchup nuances. Watch out for early game siphons and ice archives against data sucker builds. Anyway, this deck is oodles of fun to pilot. You start to get funny looks when you're 8 turns in and haven't made a single remote. Enjoy!

2 comments
28 Jan 2015 casteffens

Can you use Shipment from SanSan with Efficiency Committee clicks? Aren't you advancing a card when you do so?

28 Jan 2015 Plastica

Shipment from SanSan doesn't say ADVANCE a card, it says PUT ADVANCEMENT TOKENS on a card. EFFICIENCY Committee "blocks" the action click+1cred: Advance but doesn't block the cards that say put advancement tokens on a card that can be advanced.