DTDN

MasN2 51

This is my Door to Door NBN.

The theory behind this deck is simple. NBN: Making News is two credits a turn. This is huge! Only catch: you often don't get value out of it every turn.

Enter Door to Door. This card means you get a trace off every turn. Against a 0-link runner, this means the runner either has to pay 3 or take a tag, which comes down to costing them three credits usually. Note that a runner only gets 4 clicks every turn. Interesting.

Now there's this card called Aryabhata Tech. That drains the runner another credit. So now, if the runner plays your door to door game, they lose 4 clicks every turn. In other words, they do nothing, while you do stuff. Seems good.

This means that DTDN is well suited to an econ denial strategy. What works well with econ denial? Must-trash assets, coupled with the potent Economic Warfare Hard-Hitting News plan. Eventually the runner won't be able to keep up, which is when you BOOM! them. Problem is we don't have many must-trash assets in faction. Aryabhata Tech is great, but aside from that there's Daily Business Show which is quite OK, and Rashida Jaheem, which while a good card, is counterproductive to this deck, for the reason I describe below.

You see, once we have door to door going, it's such a powerful current we want to have it running as long as possible. As such, we want to have a low agenda density, but also to avoid drawing cards. This is reminiscent of the gameplay of PU, and I find that often runners (especially cacheshop) runs through their deck until they run out of things to sell, and thus money.

Daily Business Show is great for keeping agendas out of HQ, and Preemptive Action dilutes R&D while giving you more Doors, Economic Warfares, and HHN.

The main problem is if the runner has like 2 data folding out and sits back and waits, especially with citadel sanctuary up, we're not in that good a spot. We need to drag the runner through a taxing remote as much as possible. I've tried my best to put taxing ICE in this deck (I was on Pop-up Window, which while nice early, isn't taxing enough), but there's just not that much because so much of the deck is dedicated to the prison plan. Despite that, I've put the full playset of NGO Front in this deck because it's an overpowered card. Namely, it takes advancements, drags the runner through a taxing remote, and as a baseline always is a serviceable econ card.

I guess I should go over a few matchups I've been running into a lot in my limited testing:

Pawnshop Hayley/Wu: Once they are done with all their aesoping, the deck doesn't have any drip. They also usually don't have countercurrents, so you can keep door up all the time. Go slow and wait for them to run out of cards. Against Wu, net quarantine helps. You can also play fairly aggressively early. R&D is the server to ice because indexing is a card, but you score an early quarantine behind an IP block or something, get your DBSs out. They kinda have to respect your HHN threat. This goes for all matchups, but trash their econ resources if they float a tag. One last thing I should mention is if you have agendas in HQ and door in your opening hand, get them out of the way before you door. Naked a Baele or IA an exploda if you have to. Every agenda not in HQ makes it that much harder for the door to end.

MaxX: 0 link runner, huh? Turns out, this is not going to be relevant because they're going to win the current war. Like we have a playset of doors, double consulting, and a playset of Preemptive action, but they have a playset of strike, playset of SoT, and levys. Your best bet is to jam agendas and NGOs behind a taxing remote, because at a certain point their casts and liberated account will outpace your HHN tempo.

Any deck that uses Aumakua: Well, the idea behind IP block it's just a good taxing ice, and behind macrophage is it's a sweet combo with aryabhata tech that is at worse a trace1 (+2 from ID) EtR. But yeah that beens Aumakua is really bad against this deck so you can laugh at them. Aside from that, it's the same general principles, but it's a lot easier when your ice is twice as good as usual. Against 419, remember to install in the correct order and guard against diversion.

Traces: In general against 0 link it's trace 1+2 with door, and you can go up to 5 with aryabhata, 6 is you have two if you want to trade credits with the runner. It sucks that 3 isn't an even number for net quarantine.

Citadel Sanctuary: Here you probably want to divide up your NBN credits 1 on the door and 1 on the sanc to tax the most. Assuming 0 link, with aryabhata tech, you can dump the whole +2 on your start of turn trace. With net quarantine, it's often 1+2 or 1+3 on the start of turn trace, then 1+3, 1+5 or even 1+7 on the end of turn trace. Really just enough so that you have enough money to trash their resources if they take their tag. Math changes if they have link. Pretty worth it to do the math IMO.

Well, I think I said enough. Enjoy NPE netrunner!

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