Collaborative Chaos

LimiterDrive 22

This is a non-competitive deck made as a collaborative attempt to get a friend to be more aggressive in gameplay. It uses reveal and expose mechanics to hopefully entice the runner into making plays against the corp, rather than sit forever rig building and econning.

6 comments
28 May 2015 FarCryFromHuman

Not bad, the run events are pretty clear in their intent and Snitch is a nice touch. If you really want to make him run a lot, change the resource econ to Dirty Laundry, Desperado and Security Testing. Some Prepaid VoicePADs wouldn't hurt either, as they are amazing econ but require you to play events to get their effect, many of which can be run events.

28 May 2015 Seabear

The Woman in the Red Dress is an interesting touch, but over all i think it would be awesome to use the Woman in the Red Dress to know when to use those legworks and get the most bang for your buck. The snitches are a great include, to have some fun. Where are the clone chips? Just an almost auto include for me, but i know you said it didn't need it. Still though, clone chips.

28 May 2015 Phoenix

What do you need the Clone Chip for? There is nothing to recur.

28 May 2015 FarCryFromHuman

@Phoenix: Clone Chip...? He doesn't have any hardware.

29 May 2015 Earth Red

I played against this deck the other day, so part of this'll be based on our games as well.

Ah, Snitch. I'm pretty on the edge with Snitch in this deck. The thing is, for you, it's just a "get out of a (insert harmful sentry here) free"-card, unless you draw or SMC it first, in which case it gives you some extra info on what order you'll want to tutor your breakers. On top of that, as a "get out free"-card, it's one that still forces you to do some risky guesses at that. You rarely reactively install anything else other than Corroder with SMC, so you'll barely ever be using it for that during a run. You can negate most of it's benefits by just test run scavenging Garrote before Torch, since most harmful ice that you'd want to jack out of before encountering are sentries. That leaves us with just a semi-OK card that gives us something else to SMC out besides Corroder, and one that takes up two influence at that.

I'd also consider running just two SMCs, since it only stabilizes your chances of getting corroder. Either that, or include more programs to make SMC more worthwile, if you can think of something that actually synergizes or stabilizes your gameplan or survivability.

You're also at a big disadvantage against decks that can force damage on you. What's your game plan against such decks?

29 May 2015 LimiterDrive

Currently, Test Run can be used to recur the breakers from the heap, should they get taken out by damage. Everything else is largely expendable. SMC's are sometimes used to grab Garrote, as one can't always count on Test Run > Scavange. Clone Chips wouldn't add anything useful really.

One thing we've been considering, however, is Same Old Thing. It would allow additional Legwork uses, and could be used to get the full breaker suite out faster. Also would provide redundancy with the Test Runs, should something be hit by a trash effect or damage. We would probably drop the Snitch and 1 indexing for 2 of it.