Blue Mushin FFG Store Championship Top 8

Axlotl 2680

This is the updated version of the deck I piloted at Worlds, just missing top cut. The core of the deck is the same, just changes to card distribution, and different ice/agendas. Build up a brutal ice spread on HQ, with a Crisium Grid, ideally. Mushin No Shin an Atlas and play an Off the Grid on it. Bounce the Off the Grid, score Atlas with 2 or 3 counters. The Atlas searches up a Mushin or 5/3 to score next, or both. I generally score the 5/3 and a 2nd Atlas for game back-to-back if possible. Mushin 5/3, Off the Grid. next turn, don't bounce grid, finish 5/3, install Atlas.

Excalibur was an MVP. Responsible for a lot of wins versus decks unable to deal with it, or not expecting it. You can score agendas through it on an Off the Grid, costing only the Off the Grid. Even better, if you have Crisium out it helps keep the Off the Grid alive.

Chronos Project was great, and played for utility and occasional Archer fodder. Won me a game vs MaxX by itself, it sniped out both of his Corroders. Can bluff as Jackson/Adonis in a lightly defended remote.

5-1 in swiss (5th place overall). Lost to a Maker's Eye for two 5/3s. Ouch. Barely lost in top cut. Was going for the win next turn, he ran HQ even though he couldn't get the Gridded Agenda. My hand was 2 agendas, so I lost. I was counting on him last ditching RnD.

Blue Sun games each round (I might have 1 and 2 flipped): 1: Noise 7-4, 2: Prepaid Kate 2-7, 3: Noise 5-2, 4: Andy Supplier 7-2, 5: MaxX 7-0?, 6: Quetzal 7-5,

I paired it with an unimpressive Noise build once again. I need to work on my runners. Played a Valencia Hive Mind combo deck at Mead Hall's store champs a few weeks before that performed better.

3 comments
8 Mar 2015 Axlotl

Round 1: Against Noise. Nothing follows the plan. Chaotic game. Don't think I ever Mushin/Gridded. Still won though. Swimming in Econ, but my ice was sparse.

Round 2: Prepaid Kate. Kate beats me with a Maker's Eye for 6 points. These things happen.

Round 3: Noise. Uneventful. Timed win. I needed another turn. Wasn't paying nearly enough attention to the clock.

Round 4: Andy Supplier. Andy's busy building a large rig to trickle a ton of econ, so I play fast. I have the hand to get set up quick and keep on the gas. Andy sees and uses D4V1D before E3 shows up, which is a big factor in my benefit.

Round 5: MaxX. I sneak out a Chronos behind a little bit of ice and snipe out 20 or so cards, including all the Corroders and a levy. I later remove the rest of the heap with a 2nd Chronos, scoring it the same turn a Power Shutdown takes out a loaded Data Sucker, having installed, advanced it the turn before. Totally disabled MaxX. Game still took a little while, since I had it on lock I didn't see any point in blowing that advantage with sloppy quick play.

Round 6: Quetzal. My nemesis. I consider how hard I make my roommate's Quetzal deck work for a victory as the benchmark for improvements in my Blue Sun. I score my last agenda with a Mushin/Off the Grid, with only an Excalibur on HQ. Having lost all my Crisiums pretty quick, but seeing no sign that Quetzal can deal with Excalibur, I focused on trading the loss of an Off the Grid for agendas and Jacksoning the Off the Grids back. I had to burn an Atlas counter for my last Jackson to return 2 Off the Grids to my thinning deck for that final push, but it worked. Quetzal couldn't answer Lotus Field in any way, which kept RnD on lock once I got one set up. At one point, I Power Shutdowned a Djinn hosting a D4V1D.

24 Mar 2015 DarlingSensei

I've been trying to make the Off the Grid thing work for some time. Do you find that 3 is the correct number? I don't like seeing multiples, but they are quite easy to trash off of R&D. Thoughts?

25 Mar 2015 Axlotl

Yeah, definitely 3 in my experience. Between losing them to RnD, and tossing them out when you can score an Agenda at the expense of losing a OTG (Either from the Excalibur interaction or against a runner that will do anything to trash OTG with HQ runs, even when they lack the click to get the agenda.)

OTG also functions by itself fine if need be. I've scored my first Atlas off an OTG without Mushin plenty, and scoring the first Atlas in a timely manner is important. And once you have 5 points, you don't need Mushin any more, but you need OTG, to force through that last Atlas.