Raiding the pawnshop 0.1

Otrakun 52

First edits to an earlier deck I published based around the interaction of the conspiracy breakers, Aesop's Pawnshop, Sahasrara and Exile. These interact to give you a consistent stream of net 1-3 credits and a card every turn at no clicks so long as you run into an appropriate piece of ice.

In comparison to the last list I replaced the Levi AR access for a quality time, as it's better early game and allows us to draw toward Aesop's pawnshop more consistently, and I didn't need the reshuffle in any games so far. I cut the clone chips for the third temujin and a chopbot because ideally all my programs that end up in the yard come back by themselves, and I wanted to test Chop Bot. The third temujin is there because it's temujin, what else am I gonna use all my influence for.

Cold read and Paricia are there because I found I wasn't able to afford to trash some crucial assets against some more asset spammy strategies. I cut an LLDS processor and a cyber-cypher because if I don't have clone chips cypher becomes a lot worse and LLDS, while good, isn't integral to the strategy and there were games where they just sat in my hand looking pretty.

1 comments
25 Mar 2017 disperse

I like it! This deck might get along well with Technical Writers.