Startup Starter Az v1.0

YsengrinSC 1431

This is one of my set of Startup Starters. These aren't meta-defining decks, but the should be solid enough to win games, and give you a shell you can use to start deckbuilding. You can find the others here.

This deck is a bit more tricksy than the other criminal starter deck. It uses more Boomerangs and Inside Jobs to contest the corporation's remote servers. It also use's Az's hardware affinity to make Flip Switch and Docklands Pass cheaper to install. You can also use Sneakdoor Beta and Conduit to force the corporation to really spend their resources protecting a wide variety of servers. However you don't have enough memory to have all of these down at once, but that should be ok in most games. You have a lot of tools for contesting remote servers in this list, but less money so you might have to be a bit more judicious.

The biggest non-intuitive thing for playing this deck is how The Class Act works. If you have a The Class Act installed, you can install another one from your hand, overwriting the old one and get the draw 4 cards effect. You don't need to do that every game, but if you have a lot of credits, and not the cards you need, maybe give it a look. Flip Switch is also a nice way to facecheck ice. The : Jack out ability can be used to jack after the corporation has rezzed their ICE, but before any of the subroutines fire (or approach effects).

When you go to start making this deck your own, one of the first cards I would look at is Masterwork (v37). That is Az's console and synergizes really well with Boomerang. But it's a very fiddly and somewhat complex card so I'm leaving it out for these first few games. Prognostic Q-Loop is another Ashes card that might be worth a look. After that, I'd take a look at getting more economy in the list, and deciding if Conduit is the best use of influence.

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