Sage Theory

17thknight 14

I love Chaos Theory, and I've always wanted to make a Chaos Theory deck. And now I have and I couldn't be happier! Here's Chaos Theory + Overmind + Sage:

Chaos Theory - Even beyond the extra memory, I like the 40 card deck limit. It lets you quickly draw into what you need, which are: Memstrips, Sage, and Overmind. Logos is a bonus.

Sage - The heart of the deck. You should (preferably) drop one after Overmind. Memstrips super-power it past almost anything. The 2 cost to break is a bit steep, and can slow you down mid-game, but Day Job will superboost you into another run.

Femme - Kill. Swordsman.

Overmind - If Sage is the heart of the deck then Overmind is the soul. It'll blow you past many many problems, and when used up you feed it to Aesop's for 3 credits, then install a new one.

Deus X - Save you from Net death

Sharpshooter - Kill any Destroyer that gets up in your face.

Levy - You might want to recurse all your toys. So do it!

Logos - I thought long and hard about using Dinosaurus, which has obvious utility with Overmind and Sage both. In the end I like being able to find cards out of my deck more than having slightly stronger breakers. Is this the right choice? I'm not sold, yet, but we'll see in the future.

Clone Chip - Dip that chip to recurse Deus X and Sharpshooter more than Overmind, but if you aren't encountering AP, Destroyer, or Net damage then start pulling back Overminds and installing them (one at a time, of course).

Data Folding - Takes a few turns to start making money back but after that it's consistent drip econ. If you need a credit burst, feed it to Aesop's and it won't have cost you a dime.

R&D Interface - Because why not?

Plascrete Carapace - To not die.

Aesop's - Eat cards, gain credits.

Self-Modifying Code - To find what you need. Already have what you need? Feed to Aesop's.

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