KILL KILL KILL H

Gyro88 160

Objective: Kill the Runner. Ideally, pretty fast -- around Turn 6-8 -- but faster and slower are both possible.

Plan A (aka The Cool Combo): Get an Urban Renewal and Holo Man in the same remote. When the Urban fires, Ob-tutor the Ronin, then Holo-Advance-Fire it for a total of 7 damage in two parts.

Plan B (aka They Had Steelskin, Stoneship, or Class Act): Stick a Clearinghouse in the remote with your Holo Man instead, and spend a turn or two Holo'ing it up for the kill through arbitrary numbers of cards in hand.

Plan C (aka The Classic): Punitive.

You get a lot of tries at the first two lines -- less so with the third. They may Pinhole your server once or twice, but you can probably keep stubbornly putting the kill threat back into it more times than they can get rid of it.

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