Smut Peddler

Espatier 73

Jank on a budget (card pool? What card pool?). Kit terrorises early-game Corp the minute a decoder hits the table. Mid-game is tricky, once the Corp has double-iced its important servers (Tinkering helps mitigate this slightly). Late-game is yours, with a self-sustaining economy, enough breakers to pick your targets with impunity, and Levy Access to keep everything running til the agendas are in.

Just watch out for tags, brain damage, triple-layer ice, Archer/Ichi, making more than one run per turn, mid-game economy stagnation, running out of MU, never having Modded when you need it, and having to discard Dagger before Cloak is out. No problem!

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