The Punk Rock Touch

Diegofsv 1368

This is a deck version of the awesome MaxX: Maximum Punk Rock that I've been playing and having a blast with it. I just love her so much, but I'm trying something different. I got back to the old anarch icebreaker suite. This deck is fast and furious, have enough economy to burst to most of servers and its really tight on memory. And, its a blast to play. Here are some card choices, and some tips against some decks.

Inject is probably my favorite card of the deck. Its always a win situation here because it puts what you want in your heap (the expensive programs) and buy you the cards that you want in your hand (Clone Chip, I've Had Worse, Levy AR Lab Access).

The Personal Touch is awesome. Put it at Yog.0 and if you got both of them, do not be afraid to put it on Femme Fatale so you can break that damn Architect easier.

D4v1d is there for those damn crap expensive ICE. While Morning Star / Datasucker can break any bad barrier, sometimes you just want to break fast. In late game, if your RIG is all set, you have to sacrifice any of the big breakers to put it. Most of the times I trash my Femme Fatale so I can bring her back and reset her marker.

About the one-ofs, they are mostly situational.

Imp is here against Crisium, SanSans or any corp that just creates too much remotes. It helps a lot too against Blue Sun tag and bag, since you can just trash those damn combo cards.

Ice Carver is here against glaciers, so you spend less Datasucker tokens.

Kati Jones is here for a sustained economy so important against tag and bags. You know that you need way too much money to keep free of tags. So pump her up, run against Weyland, and get her money so you can keep away from SEA Source, Punitive Counterstrike and such.

My first version got Corroder and Mimic but I never used them. The truth is, most of the time I was using Femme Fatale as sentry breaker and Morning Star is ridiculous awesome. Sometimes, with a very guarded archives, I have to bring a Femme Fatale or a Morning Star the hard way, but it pays off. I use D4v1d just to make a Retrieval Run for them.

Most of the time this deck will be the fast aggressive deck that MaxX: Maximum Punk Rock is used to. However, against Blue Sun (or almost any other weyland), I recommend caution. Always get money, keep running in every central for datasucker tokens and destroy their ICEs as soons as possible with Parasite. I've Had Worse days fearing Scorched Earth, but you got to keep a close eye to your stack or you will end up dead. DO NOT RUN AND DO A Levy AR Lab Access AFTER! Do not believe that you will be lucky enough to buy a I've Had Worse.

This deck is awesome to play and I'm having a great fun with it. Feedback is always appreciated.

3 comments
6 Mar 2015 PaxCecilia

When the corp sees Morning Star or Femme hit archives does it telepgraph that you intend to do Retrieval Run too heavily? I feel like it'd be too easy to throw down some hard ETR on archives and screw you over :(

6 Mar 2015 Diegofsv

@PaxCecilia Yes, the problem is....MaxX: Maximum Punk Rock is too fast to protect archives fast enough. Any corp player have to protect archives against her, no matter the deck, but they usually take a little time to that. And little time is exactlywhat they dont have.

6 Mar 2015 PaxCecilia

Fair enough, I haven't tried my Inject + Retrieval Run deck since O&C dropped (it used to be Quetzal/Reina for ID, depending on how I felt that day).