Whizzard's Work to Rule, 1st place Hamilton SC ( 14 players

sruman 132

Went 4-1 on the day with wins against NEH 3 times and Blue Sun once. Loss was to NEH. I realized at the end of the day that no corp ended the game with more than 2 ice left standing in any of the games (and usually only 1). I think FFG should, at a minimum, print a "cannot be destroyed" ice for each faction ala Architect. Very little to add about this deck that hasn't already been said. A few less-common elements

  • Employee Strike. Put in strictly to help with IG but ended up being just Faust food in 4 NEH matches. Will I keep it? Definitely. It just hurts so many corps so badly. Poor Blue Sun, they had to leave an oversight AI'd Curtain Wall up for 3 turns while I leisurely dug for my D4V1D to kill it.

  • E3. Combos so well with D4V1D and Faust given that multi-sub ice is a common approach to attempting to deal with Faust. A common additional benefit is taking most the bite out of bioroids.

  • Legwork. Probably the most flexible slot since you can just burn down the HQ ice and check hand 3 times. But it is very good against NEH on the turn you drop the Turntable.

Comments and questions welcome.

2 comments
19 Apr 2016 MaximumSushi

Great looking deck Shane. Any worries about the low levels of recursion? No clone chips, 1 same old thing, no deja. No problems?

19 Apr 2016 sruman

@MaximumSushi Certainly I missed insta-killing with clone chip and suckers from time-to-time but generally no major issues on that front. In the double elims I choose to use my same old thing to Spoon a tollbooth with Levy in the bin and that almost came back to bite me hard when the medium digging did not seal the game as quickly as a I'd hoped. Luckily ended the game with 3 cards in hand and 0 in deck with a medium-lock.