Parasital Nightmare v2

Ratatosk 71

After the feedback concerning the first version of this deck, I made some changes that I think imrpove its power.

Firstly: the Gormann Drip v1.0 drops out. No credit denial and Jackson Howard in most decks leads to it never really being loaded up and therefore renders it useless in most games.
It is replaced by a second liberated account. Especially at the beginning that card might help to get some credits.

Secondly:

Three surges drop out. I never found them to be really useful in this deck, but due to my own constraint to only include cards, so that this deck can be built from only one copy of the Core Set, I included them instead of a third Datasucker, Djinn or Wyrm. However, I think that the inclusion of three Stimhacks is a strong improvement.

Especially against strong ICE without too many Datasucker tokens the credits really help to use Wyrm. They also help to install Parasites mid-run from Personal Workshop or Clone Chip. However, I think the biggest advantage is the possibility of surprising massive R&D-runs.
One or two Medium installed (maybe from Personal Workshop and getting the first token from Grimoire) and then using your Parasites and the money from Stimhack (and maybe Cyberfeeders) to trash every ICE in front of R&D. Then repeat two or three times (depending on whether you have Wyldside or not). If you have credits from Stimhack left, you can use them to trash, otherwise Imp really helps.
If the Corp purges virus counters, R&D is still free. And you go deeeeeep into it.
2 comments
23 Nov 2013 HepatitvsJ

It's a good rework. I agree with the second liberated accounts. I would drop 2 nerve agents for +1 liberated accounts, +1 Femme Fatale. The femme is another option to get past ICE on another server if they drop one ICE to protect a remote with an agenda in it...especially if that ICE is Tollbooth. The third LA is good for making sure it's in your opening hand or close to it. If you're concentrating on trashing R&D the nerve agent is less needed but a good surprise mid-late game. The way anarch runs, I prefer Armitage code busting since It's cheaper to install and I can click for more than 2 creds (daily casts) per turn if I need that boost. I used to run both ACB and LA and they worked well together. LA for the big boost and ACB when LA isn't around. otherwise, this looks fine for a single core deck. :)

23 Nov 2013 Ratatosk

Wow! That sounds incredibly smart! I did not really use the Nerve Agents a lot, so their loss doesn't hurt. With Personal Workshop Femme might even be rather cheap. Especially in a Stimhack run. Thanks a lot for suggesting that! Definately going to playtest it tonight :)