Turbodrip Kaplan v0.4

#endgame 130

I gave up on Street Peddler, and removing all of its support infrastructure has given a whole lot of room to put back in more good things:

  • Sure Gambles mean the economy isn't so ridiculously late game that the corp's won by the time you're set up
  • Modded makes clearing programs/interfaces from hand much easier, but hold the first one to pay for Toolbox
  • Drive By lets you keep up with asset spam and kill things while you're setting up.
  • Film Critic is here so we can be like the cool kids.
  • Drug Dealer is surprisingly good here. We want to pay our drawing costs later, even if "later" means "for the rest of the game". A single drip card covers it, so you have a perma-1/2-Earthrise for 4c and 2 cards. During setup, you often have turns where you start at 0c, trigger Drug Dealer (losing nothing), then trigger your drip for +2-4c.
  • Vamp had to go, because we often don't outpace the corp soon enough, unless they've never seen the deck before.

I find that I'm pitching Underworld Contacts almost unconditionally pre-Toolbox (and Toolbox usually comes out pre-Levy), even if it means missing a Hayley trigger. If I'm over handsize and have a Career Fair to burn, or I'm going to lose money to Drug Dealer next turn I might play him, but aggressively chucking him in the first pass has improved my winrate.

2 comments
1 Sep 2015 Jashay

One would question the point of Underworld Contact at all, if it's so difficult to activate. Rabbit Hole, perhaps? If you can get the money you can install all of them and another Hardware from the ID ability.

I would also question your turns where you start at 0 and have Drug Dealer. As I understand it, you choose the order of activations, so couldn't you trigger Drug Dealer when at 0, and then trigger your drip econ cards?

However, if I've got that wrong, would Order of Sol be an option?

1 Sep 2015 #endgame

The Toolbox is critical because it keeps Data Folding online as well as turning on Underworld Contact.

Re: Drip econ and Drug Dealer: That's exactly what I said: you "lose money to" Drug Dealer first (but you can't because you're at 0), then trigger all your drip econ cards.

Order of Sol doesn't work because it's a constant ability, not a triggered one. So if you start your turn on 0, you get the 1 from Order of Sol immediately, then you have do start-of-turn triggers.