Self-Sabotage is a Wincon

wirestyle 2

This deck is what happens when you decide your own brain cells are optional. Every turn, you punch yourself in the face (thanks, Esa’s core damage), and in return you get to blow up the Corp’s board by forcing them to trash random cards. You’re not here to build a careful rig — you're here to Overclock into a Botulus-infested server, rip R&D open with Stargate, and maniacally laugh while the Corp scrambles to figure out why their HQ is empty and their dreams are dying.

Your economy is just barely stable enough to keep running every turn, but that’s fine because the real win condition is momentum: slam Finality, force multiaccess, trash important ice with Leech and Botulus, and keep sabotaging until the Corp cries. You’re basically a raccoon with a crowbar — chaotic, scrappy, surprisingly dangerous, and always just seconds away from stealing anything that isn't nailed down.

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