Anti-Piracy Initiative

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Threw this together quickly and took it to a GNK, where I was surprised to not drop a game. I haven't played much beyond that, so it's still not really tested.

There are some glaring weaknesses, which I'll need to play more to figure out how much of an issue they are.

Film Critic will prevent a lot of the trickery, but at least Ghost Branch can work against that. I was thinking about a Contract Killer or a Snatch and Grab, but it might not need it.

Also, there is no Clot defence. Psychographics isn't essential to victory, but it's certainly helpful, so I should probably add some.

For the next version, thinking about

-1 TGTBT

-1 Restructure

-1 Cerebral Overwriter

-1 Exchange of Information

+1 Breaking News - A second 2/1 helps Exchange of Information considerably.

+1 Midseason Replacements - This was incredibly useful, and not having it near the start of the game could be frustrating when the runner stole an agenda and ended the turn on low credits.

+1 Snare! - Makes the brain damage more of a threat, and the added tag is nice.

+1 Cyberdex Trial - Allows one turn Psychographics wins.

And we'll see how that goes.

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