Mushin Malpractice

serpentskin 2

My first published deck, a lot of fun to play. This deck is made exclusively with cards I own and not the full card pool. Many options for playing mushin-based mind games with your opponents. While relatively low on ice strength, this deck is quite versatile and has a number of ways to win

Typical employable strategies:

  1. Disguise agendas as traps using Mushin No Shin (leaving them naked if you're confident the runner won't run it, or using your 3rd click to ice it if you suspect the runner might go for it. I will typically employ this with Medical Breakthrough and/or The Future Perfect.

  2. Use Mushin No Shin to actually drop Project Junebugs that your opponent may suspect are agendas. This is usually most effective after you have already used Mushin No Shin to score an agenda, the runner may suspect you trying to score out another agenda and run it. Slap a Data Mine or Komainu over it for added effect.

  3. Let the runner run on your server protected with Data Raven / Hunter and hope he ends his turn with a tag and scorch for the win. SEA source is also there if you need it.

Hope you enjoy the deck! Comments and suggestions are welcome.

1 comments
23 Aug 2016 lunchmoney

"Let the runner run on your server protected with Data Raven / Hunter, wait for a turn and hope he ends his turn with a tag" This never happens in any game I've played or watched. One tag is not enough as it's easy for the runner to clear one tag. Landing many many many tags (aka tag storm) is the way to get them to stick.

SEA/Scorch/Scorch is traditional. It's nice to see a variant in SEA/Scorch/EMP for the lols :)