Red Bluff

Diogene 4247

This come from a conversation with Johann Roussel, Theyla and Ganelon on a Theyla youtube (https://youtu.be/NEbVWSlLpA0).

The idea is to go fast and threaten the runner with traps. The comments and tests convinced me to use Snare instead of Project Junebug. Mushin and Kakurenbo can be used to put a Snare or Psychic Field on the board with advancements. It is usually better to put a Snare, because it is a sure fire way to do something, instead of the 2/3 chance with Psychic Field.

Calvin and Nanoetching act like extras Rashidas. Since they trigger on getting trashed, they have great value. Pop-up Window and Slot Machine are there to do some tax (light, but it is still a tax) and provide me with some credits. This speed up my game. Because there is only 6 agendas, and Snare, stopping the runner from going in is not the idea of this deck.

Rather, you play a big shell game here. Making it so that the runner has to make tough choices. When you used Mushin No Shin, is it an agenda or a Snare?

I've favored Bio-Ethic because it impose on the runner a run to trash, which will deplete their clicks. I finish games in 10 turns or less. Kakurenbo is amazing, because the runner will not know if it is coming from archive or HQ.

The CVS is for some virus hate.

Once the runner see a trap, they will be wary. I really like Psychic Field as a criminal deterrent.

This is the Bluff series of fast and light decks. I'll try to do the same concept in all colors.

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